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Distributrains was born out of a frustration with the profit maximising incentives of similar games: This very quickly leads to a situation with practically unlimited money, no limits on what you can do, yet no reasons to do anything in particular. If you recognise this frustration, then this game is for you. In Distributrains, you take on the role of an elected leader, not an immortal tycoon. You have a mission, a limited time in office to complete it, and you are held accountable for misconduct, with a real risk of being "voted out" via the reputation system. Furthermore, costs are not expressed in terms of money, but resources, taking cues from automation games. Since different actions require different resources, you are incentivised to form complete supply chains, not just focus on whatever is the most profitable. This encourages a more holistic outlook and creates additional incentives to actually try to build a functioning society. The gameplay is focused around cards and contracts. Cards are one-time use items, granting you extraordinary powers such as placing industries or negotiating imports. Contracts have effects over time, typically with some obligation like requiring you to export a resource within a time limit. The availability of cards and contracts is randomised, taking cues from roguelikes. This pulls every run in a slightly different direction. The game culminates in an effort to complete a larger contract, with the result determining the outcome of the game. The game was designed to be played in real-time, with a 140 minute game length and a soundtrack crafted specifically for this. There is a real-time-with-pause mode meant to make the game accessible to more players, but real-time is where the game shines. The game supports cooperative networked multiplayer. (Players running the Demo version can join a host running the full version. Cross-platform multiplayer is supported.) System requirements
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